Case in point, "we don't need a track editor because Nintendo's tracks are awesome", is ignorant because of the use of "we" to mean "I", and also the fact that eventually even the most loyal of fans are going to get bored of racing the same tracks over and over. There's so much ignorance and bias when it's not really necessary. In particularly, whenever a negative aspect of a Nintendo product or business decision comes up in the news on a site, it's guaranteed that so many people will immediately leap to Nintendo's defence.
I always enjoy a good chuckle, and that's what I get from reading the comments on this site. LBP had a level ef but they stil make level packs occasdionally, maybe we can get DLC tracks like Pikmin 3? If Nintendo continues the MK Wii tradition of challenges every 2 weeks who needs a level efitor anywsy? Seeing my little Wii wheel halod character near the front of thst pack all the time is one of the best things Nintenfo hsd ever done online.
Racing games seem so simple in premise, but Gran Turismo games always take forever and PS4 launch title Driveclub is no where to be see. Implementing a level editor for graphics of this quality woild take them, or nearly anybody, forever. Even w/o dates Im sure internally games are always releading later than they would like. No matter how great Nintendo may be at game design when it comes to actually creating and making the game they are sorely lacking. There may be a little bit of spin here, naturally, as we suspect fans would be happy to create mediocre courses if the option was included - it would be understandably tricky to support a feature, however, that includes the flying, underwater and anti-gravity aspects of the course design in MK8.Ĭonsidering how incredibly lame and limited the SSBB level efitor was, what would be the point? I never expected it at all.
Perhaps the wait for this title highlights the attention and care that is required for these tracks, which are shaping up rather well. We're always optimistic and thinking about what we're going to do in the future. Someday, if we can come up with a solution and implement in a way that makes everyone happy, or we think will make everyone happy, we'll come back to that issue and maybe re-address it. I just don't know that at this point we're able to do that at a level that would satisfy anyone, myself included, or the customer. So we have a lot of confidence in our ability to do so, but we understand what a tough challenge it is to create those courses.
This is the eighth game in the series and when we work on a Mario Kart title, we work on courses and we create them and then we work on them again, and again, and again, and we revise until we come up with something that we think is going to be fun for everyone to play over and over again. With Mario Kart, course creation is key to the series, and it's really tough.